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    Vampire: The Masquerade - Bloodlines

    Kaitlin Anne Blagg
    Kaitlin Anne Blagg
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    Posts : 24
    Points : 28
    Join date : 2010-09-26
    Age : 27
    Location : Sherman Oaks, CA

    Vampire: The Masquerade - Bloodlines Empty Vampire: The Masquerade - Bloodlines

    Post  Kaitlin Anne Blagg Sat Oct 09, 2010 4:18 pm

    Vampires have long been feared as rapacious monsters of the night; terrible black forms sweeping out of the darkness to steal infants from their cribs and drain the blood of innocents. Vampires are also known as creatures of deadly beauty; and immense passion. More important than any lineage, clan, sect or cause is the fact that all vampires are undead predators. Fealties and duties fall second to the inescapable pangs of hunger.

    Within Vampire society, other Vampires are known as Kindred, and the humans they prey on are known as Kine.

    These creatures live in the shadows of cities. They've been around for centuries, but no one knows for how long exactly. The myth says they originally come from Caine, the first Vampire.

    Reputedly the father of all vampires, Caine is more myth than reality. Some of the Methuselahs, as well as certain members of the Sabbat, claim to have met a being who referred to himself as Caine, but the story has filtered through so many individuals and layers of the Jyhad that no one can precisely where fact ends and fabrication begins.

    The civilization of the undead is a manipulative and poisonous dance and few vampires are left entirely untouched. Since the nights of antiquity, the Kindred have struggled for supremacy, in an ancient and many-layered struggle known as the Jyhad. Leaders, cultures, nations and armies have all been pawns in the secret war, and vampiric conspiracies have influenced much of human history.

    Vampires are inherently ceatures of the city, although some claim this is a matter of decision rather than nature. Urban landscapes offer everything a Kindred could want: near-infinate supplies of blood, enough contact to satisfy the most social of vampires (and enough seclusion to satisfy the most isolationist), and refuge from the werewolves who linger in the rural lands beyond the city lights.

    Few things are as they seem in the nocturnal world of vampires. A political coup, economic crash, or social trend may be merely the surface manifestation veiling a centuries-old struggle. Vampire elders command from the shadows, manipulating mortals and other vampires alike---and the elders are often manipulated in turn. Indeed, most combatants may not even realize from whom they fight, or why.


    The Masquerade

    The Masquerade is what protects vampires from humankind and keeps their secrets in the dark. It is a form of law that forbids Vampires to use their supernatural gifts in the presence of mortals. Vampires must step lightly and be ever mindful of the Masquerade; were the human race as a whole ever to turn its attention to the Kindred, the Children of Caine would be quickly wiped out.

    Most mortals remain blind to the vampires in their midst, but some do the know the truth, and fear it. The most powerful mortals to hunt Kindred are the mysterious members of the Society of Leopold, a group hindered by old superstitions, but still a serious threat to Vampire society.

    In the Vampire society, those who break the law are slain. A vampire who violates the Traditions and brings the wrath of the elders on his head is hunted down and destroyed. All who hear the call are expected to participate and assist. The most common name for this action is the Blood Hunt.

    A prince is chosen to protect the law in each city. A prince does not reign over a city. His role is more like that of an overseer or magistrate than that of a monarch. He is the judge who settles disputes between Kindred, the ultimate authority on the traditions as they relate to his city, and the keeper of peace. Above all, his concern is the Masquerade and its preservation.

    The prince does not work alone. Besides the backing of the elders, the prince enjoys the protection and support of a sherrif. While the job description may vary from city to city, the sheriff's prime job is to be the prince's enforcer, the vampire who hauls offenders off to court, keeps order in the streets, and generally stands ready to assist with the muscle of ruling.

    Sects

    The largest sect of Vampires, in existance, the Camarilla converns itself with the Masquerade, hoping to maintain a place for Kindred in the modern nights. The Vamarilla is an open society. It claims all vampires as members--whether they want to belong or not--and any vampire may claim membership regardless of lineage. Members of the Camarilla believe upholding the Masquerade to be pivotal to continued to existance of the species.

    Sabbats are rumored to have its origins in a medieval death cult. They have no humanity left. End of Story.

    Anarchs are vampires who reject the Traditions of Caine and dictates of the elders who enforce them. Ironically, elders grudgingly afford Anarchs some degree of status, due to the Anarchs' ability to obtain power in spite of the elder's opposition. Anarchs are also respected for their passion and drive, which few elder Kindred, mired as they are in their age and dissatisfaction, can muster. Ultimately, however, most Kindred see Anarchs as jackals, scavenging their unlives from what slips through the fingers of the Elders.


    Clans

    Brujah are driven Vampires who hold strong ideals. Brujah flock to change, and prefer to hang out with Kindred who share similar feelings. Many Brujah feel they are fighting for a vampire utopia, but some other clans feel their hotheadedness makes them less than desirable allies.

    Gangrel’s loner nature has driven them closer to the beast than any other Clan. Their solitary lifestyles have made them more attuned with animals than anything else. They have even gained the ability to transform into their animal form. Because of their bestial nature, they tend to frenzy more easily than other clans.

    Malkavian live in a world all their own and see things in a skewed way. Malkavian Kindred rarely act in a manner that others would consider rational, as every member of their clan is indisputably insane.




    Char Sheet:

    Name

    Age (21-29)

    Gender

    Sect

    Clan

    Looks

    Life before you were 'Embraced' (this means life before you were turned)

    Other

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